These are the protagonists. The people who are going to play out the story of Antigone for you. That’s her over there. Antigone. That thin little girl, not saying a word. Just sitting, looking straight ahead… thinking. What’s she thinking? That any minute now she’ll have to become “Antigone.” To somehow break the bounds of what she was, the rather pale, withdrawn girl who no one in the family really takes seriously, and become Antigone. Who must rise up and face the world, and face Creon who is her uncle, who is the King. She’s thinking that she’s going to have to die, that she’s young, and that she’d rather not. But there’s nothing she can do about it. She’s Antigone and that’s the part she has to play. And she has to play it to the hilt. Ever since the curtain rose she’s been feeling, what, a sort of distance. A distance growing and growing at a giddying rate, not just between her and her sister Ismene (that’s Ismene over there, chatting and laughing with that young man), but also between her and us. Between her and those of us who are quite content to sit here, and watch her, quite content because we don’t have to die. Well we do, but not necessarily tonight.
[attr="class","basicp"]Sophia puts in an order for invitations. Almost a hundred invitations sent out to Irkallan persons of importance. Some come in full military regalia. Some are prominent statesmen or the exceptionally well-to-do. Others are inventors or respected scholars. There are even a few pretenders mixed in the crowd, thieves who have gotten ahold of an invitation and an exceptionally well-made glamour.
A quaint distraction from the brewing war, maybe? Sophia smiles from underneath her white feathered mask, but she won't tell.
Your characters are cordially invited to enjoy yourselves at Sophia's birthday party. The masquerade ball is at eleven -- feel free to enjoy the petit fours in the meantime. They're simply divine.
[attr="class","basich2"]THE GREAT GAME
1. Shara and Irkalla are going to war. This is a great opportunity to set up plots between Irkallans who usually don't get a chance to bump into each other otherwise.
2. Underhandedness is always fun, but outright fistfights or other tomfoolery will earn your character a ban from the remainder of the event. If you're going to be an asshole, do it discreetly.
3. Unless your character is really good about whispering, threads that happen in this sub-board will reach Sophia's ears. She may or may not have hired out spies for this purpose.
4. Your character is welcome to come in as an interloper or spy. However, be aware that blatantly obvious acts of subterfuge will not be tolerated. Guards will be watching carefully for uninvited guests.
5. Characters who show promise in this event may find a letter addressed to them from the Rosenburg estate in the near future. Pretenders who are not imperial citizens may even find a new letter in their mailbox.